The Games we deserve…
During today’s Game Developers Conference, Nintendo held their panel appropriately called ‘Change and Constant: Breaking Conventions with The Legend of Zelda: Breath of the Wild’. In it, Game Developer Hidemaro Fujibayashi, Art Director Satoru Takizawa, and Technical Director Takuhiro Dohta shed light on their design process and inspirations for the game.
Among the tidbits shared, arguably the most interesting and promising processes used was the creation of a full Zelda 2D prototype game, which laid out the entirety of the Breath of the Wild world. With this, the team was able to better estimate the player’s interaction with the world and how the world interacted with the rest of it, allowing them to find ways that the player could have multiple paths for one specific goal.
From there it went with the weird. Nintendo let us inside their mind and what other possible ideas for Zelda games they tinkered with before getting to Breath of the Wild.
First it was Hyrule Wars:
From there it moved to Legend of Zelda: Alien Invasion:
And finally, to the most odd among the bunch, Biker Link:
Before settling on the open world nature of the Breath of the Wild, the team experimented on different possibilities for Link and his world, but it is safe to say that some of those were pretty outlandish and we are lucky that they never came into fruition. As far as Alien Invasion and Hyrule Wars goes, they do offer potential for entertaining gameplay, but I hope we never get to see Biker Link in any of the games.
At least that spacesuit does invite a crossover between Zelda and Metroid.
The Game Developers Conference (GDC) will be uploaded to their website in a weeks time, so you can see the entire panel from Nintendo.
Source: GDC Website