Co-Op should be implemented to extend game
The process of creating a videogame can be arduous, exhausting, and can sometimes border on insanity. It can be a one-man mission or the undertaking of hundreds of people working to accomplish a single goal. Tireless dedication can pay off in the form of a finished product, and if you are lucky people will enjoy it. For others, years of hard work can be completely undone by the cancellation of a project.
In a way, making a videogame can be like a lot like raising a child. Years of dreaming of how they’ll grow up and what they will become are first laid out when you envision your plans for them. You mold them in your own way and continue to push the boundaries of what they are capable of doing. Sometimes they make you proud, other times they come just short of your expectations. But at the end of the day a part of you will live in them, a part that you will never get back.
For a game like Breath of the Wild, it has surpassed the expectations of everyone involved. Eiji Aonuma, Hidemaro Fujibayashi, and even the spirit of Satoru Iwata helped craft what is now viewed as one of the single greatest games ever created. Currently having the fourth highest ranking in Metacritic and the record for most perfect scores ever, in what possible way could the team create something better?
It is certainly feasible, but it won’t happen right away, mind you. There was a 19 year gap between Breath of the Wild and Ocarina of Time, and it could take that long for another game to come close to it, if ever.
What Nintendo should do now is take a step back and look at what they have created. Over four years were spent on Link’s newest adventure and the world is so vast and invigorating that it deserves to be revisited. Nintendo is already doing this with their ‘Expansion Pass‘ which adds a new dungeon, items, and a new story to the game, but to a smaller degree. Add additional DLC to keep players engaged, and then, make sure to look towards Dark Souls and their implementation of Multiplayer.
Timed events, special missions, and seasonal festivities could all be incorporated into The Legend of Zelda: Breath of the Wild. Leave hints or warnings along the way to help the next visitor. Moreover, these special events do not have to be experienced alone. A new evil descends upon Hyrule and is threatening chaos to the entire land? And this new evil happens to be too tough for you to beat alone? Don’t worry, up to three other players can join-in to assist you on getting rid of the menace.
Generally, home console Zelda games have been single-player experiences. But Nintendo has dabbled in the multi-player aspect before and with success, and such is the case of Four Swords:
In this regard, Nintendo should pull from their past experience and learn from Dark Souls into crafting a multi-player experience to an already great single-player game. Look at how much success Rockstar is enjoying with Grand Theft Auto V and the longevity and immense revenue the game has shown with the addition of GTA Online. Something similar could be worked into Breath of the Wild to great success.
Sadly, for this to happen, Nintendo would have to ditch the Wii U version in favor of expanding the Switch game. Framerate issues are common, but this is mostly because the game was coded originally for the Wii U then ported to Switch, and much of the code stayed intact. Concentrating strictly on the Nintendo Switch would afford the team the added performance to add a co-op aspect to their open world.
What is clear is that the world of Breath of the Wild is amazing, to the point where you can get easily sidetracked without accomplishing much except be in awe of your surroundings. It deserves an extended stay.
This would give the players something to look forward to while Nintendo thinks of how they will bring their next child into this world.
Would you be in favor of Nintendo adopting a multi-player approach similar to the Dark Souls series?