‘Open Air’ concept is here to stay
The Legend of Zelda: Breath of the Wild has broken away from previous conventions, helping it achieve both near-universal praise to its formula as well as enjoying great sales both on Switch and Wii U.
This is both good and bad news, depending on what side of the spectrum you are standing when it comes to what is your expectations when it comes to a Zelda game.
In an interview found on the latest issue of Famitsu, both Eiji Aonuma, producer of Breath of the Wild, and Fujibayashi Hideyuro, director on the same Zelda game, talked about the “open air” concept that the game employs (which is Nintendo’s version of “Open World”) and that this will become a standard on future games, instead of going back to a more “dungeon-like” approach.
Other topics that were covered during the interview was Ganon as a natural disaster, Zelda as an inferior student, and where in timeline of the history of Hyrule is Breath of the Wild.
Source: Dystify Twitter