Bethesda shows what third-party support really looks like with DOOM and Wolfenstein 2 on Nintendo Switch

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Now it’s time to speak with your wallets


When the Nintendo Direct was first announced to be 45 minutes long, we knew there had to be something special in it, but our predictions were a little misguided. Thinking about the possibility of finally having the Virtual Console announced or even media apps like Netflix and YouTube appearing on the system, made us forget entirely the point that Nintendo has been hammering down since the official reveal of the Switch.

That this is really all about the games.  And games we got.

When seeing the different announcements, “Two Iconic Shooters on Nintendo Switch” stood out like a sore thumb, but in a good way. Early on people speculated about which games they could be, but our thinking kept guiding us back to Nintendo-specific games like The Conduit or Geist, and away from the possibility that third-party companies may in fact be getting ready to fully embrace the Nintendo Switch.


At first, Skyrim seemed like a decent effort from Bethesda’s part, if just so they could say that they attempted to support Switch much like EA has done in years’ past with other Nintendo systems, most notably the Wii U. But after you stop to think about it, it just doesn’t make any sense. It’s been 20 years since one of Bethesda’s games made it into a Nintendo system, so why would they care about their perception and supporting Nintendo to begin with?

And then it all made sense. 

If this last Nintendo Direct didn’t make it clearer, it’s that Bethesda is ready to bet on Nintendo, and they are stacking the deck. Joining Skyrim: Special Edition on Switch is DOOM 2016 this Winter, and Wolfenstein 2 sometime next year. If that doesn’t sound like support from one of the best third-party developers in the world, I don’t know what is.

And all of this without those “tests” that Capcom seems intent on giving us Switch owners, first with Ultra Street Fighter II and now with Resident Evil Revelations 1 and 2.

This is not to say that Bethesda didn’t have a chance to apply the same measuring stick. With Skyrim already scheduled for release this November, they could have waited until its launch to analyze its reception and weeks after to fully conclude if its viable and makes financial sense having more of their games on Switch. Instead, they doubled-down and introduced two of their flagship titles without needing reassurances for their wallets. (3)

This is all that we’ve wanted. This is the kind of support that we have asked for all along.

And now fans get to speak with their wallets.

This is the most important part. For years we have waited  for a chance to show everyone that Nintendo consoles are a great home to third-party games and that Nintendo-made games are not the only ones that will sell on their system.

This is why I truly believe that the eyes of the entire industry are fixated on the outcome this November, when the first true test of Switch’s third-party draw will be at full force. November will see the release of games like Skyrim: Special Edition, RiME, Resident Evil Revelations 1 and 2, Lego Marvel Super Heroes,  Sonic Heroes, and L.A. Noire.

And with other titles possibly releasing close to the same time-frame like Rocket League, DOOM, Payday 2, and WWE 2K18, this could set the stage for unprecedented support from big third-party publishes in 2018 and beyond.

Do you want to see games like Overwatch, Grand Theft Auto V, South Park: The Fractured But Whole, Star Wars Battlefront 2, Call of Duty: WW2 and others on Nintendo Switch? If Nintendo fans fulfill their promises and show support this Holiday seasons by snatching these offerings, there will be no more convincing needed for the Nintendo Switch to literally receive the complete support of the industry.

Sergio Acevedo is a writer at Shigerunews. You can also talk with him about Nintendo happenings on Twitter and listen to his Nintendo Podcast at the Force in Unison Gaming channel.

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