Get your Smash Bros. fix
Brawlout developer Bogdan Iliesiu talked with Adaptive Trigger on the Eventhubs website about the game as well as their inspirations and what we should expect from it.
About their experiences with Super Smash Bros.:
I first played Super Smash Bros for Wii U, casually with friends. When I saw how deep the mechanics and skillset went, I also picked up Super Smash Bros Melee, which is one of the most technically demanding fighters out there (for so many reasons, including super precise inputs required to play at a pro level, lack of buffers, movement speed when linking the right moves, etc.)
About Brawlout releasing first on the Nintendo Switch:
We wanted to bring Brawlout to Nintendo’s new platform first when we saw how much fun it was to play the game on the console, and how perfect the setup would be to play on the go.
About the greatest challenge faced during development:
Our biggest challenge right now is progressing with the final feature-complete game, while constantly updating the Early Access version based on pro players feedback, going to live events and also watching live streams, to find out where mechanics or balancing could be improved.
About how they were able to add Hyper Light Drifter to the game:
Ever since we settled on the various play styles we wanted to add, we knew we needed an amazing sword fighter. With a sword fighter, you get those disjointed hitboxes, which bring a new experience and strategy. The Drifter from the indie gem “Hyper Light Drifter” had such an amazing kit, and it was one of the dream characters we all loved. We were lucky Alex from Heart Machine (the HLD developer) is a hardcore fighting game fan, and really loved Brawlout when he tried it out.
Brawlout is currently available on Steam with the Nintendo Switch being the first home console to receive the game. Brawlout is still scheduled for release during Q4 2017.
Source: Event Hubs