One More Dungeon is a roguelike dungeon crawler with randomly generated levels and pixel art graphics. It was previously released on Steam and recently ported to the PS Vita and PS4, with the Switch version releasing on December 15th, 2017.
In One More Dungeon, you are an adventurer that must progress through multiple levels of a dungeon by killing a boss monster on each floor, then using a key it drops to progress to the next floor.
The game has 3 main types of weapons: melee weapons, magic staffs, and antique artifacts, with over 80 items. There are also over 30 types of enemies to find and kill on your adventure. However, the weapons did not feel good to use and instead were rather frustrating, because it often felt like I should be hitting enemies, but it never did any damage. Also, I would press the button to use my staff, and an animation would play as if I used it, but nothing would come out of it. This got very annoying when in combat, and was often the cause of my death.
L is used in order to use your staff and R for your melee weapon. This felt kind of awkward at first, but I got used to it after a little while. There are also objects on the ground, and some are picked up just by walking on top of them. However, some items must be picked up with A. This felt odd since it was not consistent with one method of picking up items.
There are a few things that make One More Dungeon stand out from other dungeon crawlers, one of them being a parallel universe with multiple pre-made challenges where you find artifacts, which provide unique advantages, while also draining your Sanity level. Another cool feature is the modifiers that can be unlocked by playing the game. These adjust the game to make it easier, harder, or some things change it just for fun (for example there is a ‘Broken Cartridge’ mode that changes the colors in the game). These were very cool, and it was nice that it allowed the player to customize the game the way they want. However, you can only have 2 modifiers active at once, so you can’t change the game too much.
There’s quite a lot of unique items in the game, and that can be a good thing, but sadly it was executed very poorly. When you start, you are thrown right into a dungeon with no tutorial. This means you have to experiment to find out what everything does, but this felt discouraged as I often died, got hurt, or lost items when I tried to find out what a new object did.
One More Dungeon has good pixel art for enemies and weapons, and it gave them a little more character. The levels feel and look different and have lots of variety. There are lots of decorations, but they are so common that the game felt very cluttered.
The game is also very dark, even when I turned the brightness up to 100%. It was very hard to find doors or see enemies, especially in the levels with a darker colored theme.
Overall, One More Dungeon could be a fun game with all its variety and customization, but it has a lot of negatives that greatly hurt my enjoyment of the game. Due to this, I feel like it deserves a 6 out of 10.
If you would like to try out the game for yourself, it releases on the Switch eShop on December 15th for only $7.99. More info on the game can be found here.
Thanks to Ratalaika Games for the review copy!